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Note
Microsoft is not actively developing Microsoft Maquette at this time, and the access to the application in the store will be discontinued. Microsoft will apply the learnings from building the application and the feedback from the community to enable better tools for Mixed Reality content creation in the future. While there are no plans to open source any of Maquette's source code, we will continue to offer the application as a download here. We want to thank the community for the journey and support.
Microsoft Maquette makes spatial prototyping easy, quick, and immersive. As a VR developer, you can use the various tools and assets that Maquette provides to construct and iterate ideas in space.
Here is a list of Maquette tutorial videos in alphabetical order:
Use the Select Tool to highlight what you want to export to Unity.
Highlight your desired content, and select the Export icon at the bottom of the Select menu on your hand.
In the context menu that appears, rename the content for export, and select Export to either .FBX, .GLB, or .GLTF file types.
A File Explorer window will appear on your desktop showing your exported files, and you can always find Maquette's exported files in ~Documents/Maquette/Exports/
The Maquette Unity Editor Add-On package ensures .FBX and .GLTF files exported from Maquette appear in Unity in the same way they appear in Maquette. Without importing this package, Unity will not display Maquette's materials and images.
Open the Unity project where you intend to use your Maquette content within.
In the Unity taskbar, select Assets > Import Package > Custom Package, and open the Microsoft Maquette Unity Editor Add-On package, downloaded from the button above.
Select Import at the bottom right of the window that appears.
Import the Maquette Unity Editor Add-On package (See the section below for more info) into your Unity project.
Bring your .FBX, .GLB, or .GLTF files exported from Maquette into your Unity project. Unity will preserve the grouping hierarchy of your content, and the materials and images as they appear in Maquette, with your imported the Microsoft Maquette Unity Editor Add-On.
Events
May 19, 6 PM - May 23, 12 AM
Calling all developers, creators, and AI innovators to join us in Seattle @Microsoft Build May 19-22.
Register todayTraining
Module
Configure 3D assets for mixed reality in Unity - Training
Get step-by-step instructions on how to place Prefab 3D assets and models into a Unity scene. Learn about Unity Scriptable Objects and mixed reality design considerations before deploying to a HoloLens 2.
Certification
Microsoft Certified: Azure Virtual Desktop Specialty - Certifications
Plan, deliver, manage, and monitor virtual desktop experiences and remote apps on Microsoft Azure for any device.